package me.gijspennings.jumpandduck.entity.mob;

import me.gijspennings.jumpandduck.graphics.AnimatedSprite;
import me.gijspennings.jumpandduck.level.Level;

public class Player extends Mob {
    
    public Player(Level level, int x, int y) {
        super(level, AnimatedSprite.player, x, y);
    }
    
 // public void update() {}
 // public void render(Screen screen) {}
    
}
